CASE STUDIES & TESTIMONIALS
CLIL Project: Virtual Reality in English for Medicine and Psychology undergraduate students
The use of Virtual Reality (VR) within the educational field has been described as a meaningful tool for students to learn, clarify and get a deeper understanding of specific topics while practicing a foreign language. The Department of Foreign Languages and Cultures jointly with professors from the Medicine and Psychology schools have initiated a project to implement VR as a medium of instruction for content and language integrated learning (CLIL).
The project embraces the use of virtual reality in order to potentialize the comprehension of some concepts and processes presented in English, such as “action potential”, “synapsis”, “human ear” and “human eye”. The content and exercises are displayed in 3D, giving students the opportunity to interact, manipulate and practice with the content within an immersive environment, while practicing English.
Immersive Connections – Teaching, Learning, and Creating in VR at Ithaca College
Lenovo has been building products and solutions for higher education for a long time, developing relationships with colleges and universities to help with the digital transformation of the entire institution, from teaching and learning to administration and security.
We see Virtual Reality (VR) as a transformative technology that can inspire students and empower faculty to take their teaching to the next level. VR has also been shown to lead to better outcomes such as greater engagement of students, increased focus on learning material, and better retention of information.