Immersive connections – teaching, learning, and creating in VR at Ithaca College

Lenovo has been building products and solutions for higher education for a long time, developing relationships with colleges and universities to help with the digital transformation of the entire institution, from teaching and learning to administration and security. Virtual Reality (VR) is a transformative technology that can inspire students and empower faculty to take their teaching to the next level. VR has led to better outcomes such as greater engagement of students, increased focus on learning material, and better retention of information.

Let’s hear from a Grade 6 student

Whatever we think we know or understand, it is always good to hear from an actual user to get an unvarnished opinion. Many thanks to this young man from Filer Middle School in Miami, Florida, who is quick to give his honest thoughts on what it means to be learning via virtual reality. His full attention is on learning, and we couldn’t ask for more than that.

Extra Yard for teachers – CFPF

The College Football Playoff Foundation works in partnership with institutions of higher education, sports organizations, corporations and nonprofits to support educators and improve U.S. student outcomes. Veative is proud to associate with CFPF, and is looking to expand engagement with such a wonderful organization, over the coming years.

Learn more about The College Football Playoff Foundation, and maybe your school can benefit from the excellent work CFPF does.


Sabko Shiksha, Achchi Shiksha initiative in Nagaland

India is moving forward at a rapid pace, however, challenges of inadequate physical infrastructure, poor internet connectivity, and geographical barriers are still facing the country’s education system. Veative established VR labs in Nagaland, one of the remotest areas of India under the initiative "Sabko Shiksha, Achi Shiksha", offering students access to an interactive VR-based education library.

United Kingdom

AET Greenwood Academy

We partnered with Greenwood Academy, a member of the Academies Enterprise Trust (AET), in Birmingham to conduct a live study to assist learners to make better choices and discover their dream career. In four weeks since set up, the feedback from learners was unanimously successful.

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Swindon Academy, featuring The Careers Lady, Jessica Cook

As Swindon Academy prepared its Year 11 students for further education, we helped The Careers Lady, Jessica Cook, deliver a special VR career workshop at the school. After a fun session, 46 pupils went home feeling assured and focused about the future.

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CLIL Project: VR in English for Medicine and Psychology undergraduate students

Virtual reality is a meaningful tool for students to learn, clarify and get a deeper understanding of specific topics while practicing a foreign language. The Department of Foreign Languages and Cultures, jointly with professors from Medicine and Psychology schools, have initiated a project to implement VR as a medium of instruction for content and language integrated learning (CLIL). The project embraces the use of virtual reality in order to potentialize the comprehension of some concepts and processes presented in English, such as ‘action potential’, ‘synapsis’, ‘human ear’ and ‘human eye’. The content and exercises are displayed in 3D, giving students the opportunity to interact, manipulate and practice the content within an immersive environment, while practicing the English language.

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South Africa

Western Cape End of Project Report

The Western Cape Education Department (WCED), worked with Veative to provide a VR learning solution in two pilot high schools in the Western Cape. Though there were some challenges with the VR device which is now a completely new, vastly upgraded device (EduPro VR), the content was very well received.

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Lower Canada College (LCC)

An international school in Montreal, LCC is a diverse, K-12 university preparation school which lives the motto — Non Nobis Solum/Not For Ourselves Alone. They were early adopters of VR in education, and that early input from them helped to shape some of what Veative offers. They started out with the Oculus Go, and their experience helped us to move from a device-agnostic content creator, to needing to build the EduPro VR, simply out of necessity.

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Testimonials and experiences

United Kingdom

South Africa

I would like to see VR being used in our classes because it seems like it will bring many opportunities for future learners. It was an interesting and beneficial experience. I think VR can be used effectively for doing practicals in class. I suggest that VR is one thing my school should have because it will make learning fun and easier.

Student, Grade 8
Boitumelong Senior Secondary School, South Africa

I liked that all the diagrams and pictures looked so real and this made me want to know more about what I am learning. I would like to see VR being used in our classes because this will make learning fun. It enables you to explain and learn more. I would like to learn Biology through VR.

Student, Grade 11
Boitumelong Senior Secondary School South Africa

I liked seeing myself on the other side of the world and being connected to things that can not be seen with the naked eye. I liked seeing the human brain and electrons. I would like to learn Mathematics and Biology through VR.

Student, Grade 11
Boitumelong Senior Secondary School South Africa


It was an engaging, interesting and beneficial experience. I like that it is flexible and you can work at your own pace, there is immediate feedback. Students today love gadgets and can enjoy and benefit from VR. It can be used to benefit learning in environmental science.

Dzvinamurungu Shorati
Tynwald Primary School, Zimbabwe

The effectiveness of VR is bringing things to reality. I would like to integrate VR in my class because it captivates the learner's attention and enhances the learners' appetite to learn. VR can be used to benefit science and technology related subjects.

Matanhire Basilm
Chogugudza Primary School, Zimbabwe

The pupils sometimes use laptops during lessons. However, laptops are not sufficient. I would like to integrate VR in my class because it draws the attention of the pupils and they tend to understand better. The alternative environment enables pupils to have a good attitude toward learning using VR.

Kativhu A
Mutasa Primary School, Zimbabwe



VR allows the students to understand concepts in a better way by developing their interest toward learning. I liked the 360 degree experience. The colours were very good.

Student, Grade 9
St. Thomas School, Ghaziabad

I like it being used in science. I would love it a lot if I could actually go to space and learn about planets or possibly go inside our body through VR. The experience was engaging, and I loved almost everything I studied. It was a fun experience.

Student, Grade 8
Delhi Public School, Noida


I have recently used the VR simulation system and have had an amazing learning experience. Through the VR goggles, I was able to visualize multiple different heart diagrams in which I was able to place all of its parts in the correct places as well as learning about the parts of the heart along the way. I really enjoyed using the VR device and would recommend it to anyone who is a visual thinker like I am as the system really helps to understand information.

Brody, Grade 9
Lower Canada College, Quebec

I used the VR headset and found it very useful in learning about the human body. It was also a fun way of learning. VR helped me gain better knowledge. Since I was able to see all of it in 3D, I had a better understanding of where everything is. I found VR an effective tool for learning, and it helped me out with my studies.

Sofia Fata, Grade 9
Lower Canada College, Quebec

Using VR brought explanations and learning in class to another level, helping us process further knowledge on certain topics easier. Visualizing lessons and having to complete objectives enhanced learning. I would like to thank my teacher for this amazing privilege and opportunity.

Lower Canada College, Quebec


Sri Lanka